Six games at once · live

One brain.
Six adventures.

A model is teaching itself Pokémon Emerald — six copies of the game at once, on stream, around the clock. It trains on its own mistakes, has to beat its last self before anyone calls it better, and chat gets a real hand in how it plays.

waking the swarm…
01 · The swarm

Six runs, one champion at the controls

Story playthroughs, permadeath IronMon, and practice reps on whatever the swarm is worst at this week. Chat can change what a run is working toward; nobody hands it a move.

02 · The shiny hunt

A team of nothing but shinies

One save file plays the whole game with a single rule — only shiny Pokémon may join. The story comes first; when it can't move, it hunts. Chat plays along for free.

03 · The model

It has to earn the crown

Every few hours the swarm's own play becomes training data for a new candidate. It is marked on turns it has never seen, then has to beat the reigning champion in a head-to-head exam — no hints, no autopilot — before it is allowed to take over.

04 · IronMon

One life. Randomized everything.

Every Pokémon, move and item is shuffled, and a faint is forever. The model has thrown itself at it over a thousand times. These are the records — and the most recent to fall.

05 · Hall of fame

The runs that got furthest

06 · The chronicle

Written by the AI that lived it

When a run ends, the swarm's own champion model writes up what happened, in its own words. Not us. It.

07 · Your move

What chat can do

Free in chat, always on. Nothing here coaches a turn — you are changing what a run is working toward, or asking for something it fulfils when that is actually safe.

1

No coaching mid-turn

Chat can change what a run is working toward. Nobody ever hands it a specific move — not on this site, not in chat, not by the person running it.

2

It has to earn the crown

Every candidate is marked on turns it has never seen, then has to beat the champion in a live exam before it takes over the swarm.

3

Six brains, one lesson

Story runs, IronMon attempts and practice reps all feed the same training data. What one run learns, every run inherits at the next cycle.